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Computing

“What a computer is to me is the most remarkable tool that we have ever come up with. It's the equivalent of a bicycle for our minds.”
(Steve Jobs)

We see the computing curriulum as a fundamental aspect of our children's education. The national curriculum for computing has four main aims to ensure that all pupils:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
  • Are responsible, competent, confident and creative users of information and communication technology.

Discrete computing lessons are delivered in partnership with Cringe Technologies, enabling pupils to create programs, films, music and a range of other content, whilst encouraging them to express themselves and develop their own ideas using the latest apps. Pupils are also introduced to the wide range of opportunities technology can present in other aspects of the curriculum. 

Cringe Technologies realise that pupils are becoming more and more aware of technology at a young age. Therefore, it’s our intent to not only educate pupils how to use technology in an academic way, but also to prepare them for using it outside of school. The course is designed to teach the whole computing curriculum from Year 1 to Year 6 by combining the computing curriculum with a wide range of media subjects to inspire pupils in a topic they may not have done before. 

Cringe Technologies ensures that pupils cover all the national curriculum points and achieve progress using different aspects of technology and computing safely and with a deep understanding. To be able to do this, there is a curriculum for computing spanning the school career of a child. This can be evidenced in our progression maps.

The computing curriculum we have designed runs as follows:

Term 1: Computing Systems and Networks

Term 2: Creating Media

Term 3: Programming A

Term 4: Data and Information 

Term 5: Creating Media

Term 6: Programming B

To ensure that the curriculum is progressive and differentiated from year group to year group, the curriculum is designed so that each year is placed on a specific level. The lesson plans are written with this intent in mind and targeted the learning at that specific year group.

Any child who has undertaken lessons with Junior Jam will leave with confidence in their use of technology and the knowledge on how to use it safely.